Creativity and innovation - The Splosh Factor
Creativity and innovation - The Splosh Factor
- 发展您的业务
- Review some of those things that once worked so well
- Help people who are finding old habits hard to break
- Recharge your creative and imaginative batteries
Refreshing Creativity
The Splosh Factor allows people to rediscover or refresh their creativity. It usually takes place in a playroom environment where participants can make as much mess as they like.
他们甚至可能会给他们的工作服穿,部分是为了保护他们的衣服,也可以营造出“不同”的感觉。我们使用各种各样的材料,如手指油漆,纸板,钉,蓝色钉,绳子,气球,球,棍棒等。
The Splosh Factor
The Splosh Factor uses games and processes that encourage creativity, self-expression and rule-breaking to overturn the normal rules of behaviour.
This creates an atmosphere of slight anarchy and a wide level of permission that is very fertile.
Within this environment people are enabled to:
- Express themselves in a fashion that is normally denied to them
- Bond as a group in a significant way
- Discuss where some of the logjams are within the company or team
- 提出有效的方式排序
- 吹掉关于阻止他们的生活和工作的事情的蒸汽
This workshop format is adaptable to various settings. It can be used at a conference with multiple rooms and trainers to give everyone in the company a fun workout and a chance to generate new ideas. It can be done with a smaller specific team working to a specific objective. It can be the approach to a team day for an entire small company.
By overthrowing the conventional way of doing things for just a day, The Splosh Factor can bypass months of frustration and disappointment.
创造力和创新
"There's no such thing as creativity; you just assemble what's already there."
乔治巴林尼斯
Well, when your neck is on the line, a deadline is looming and it seems as though all eyes are on you to come up with the next creative strategy, even assembling what's already there can seem impossible.
Or there may be times when you've done the same presentation over and over, you're writing the same words, coming up with solutions that don't have that certain spark and in general, your ideas seem stale and tired. You feel uncreative and uninspired. Dull.
A lot of times our creativity is hampered by the 'rules' we think we are supposed to operate by: be logical, don't be messy, be structured, get it right. The very concept of rules is pretty much antithetical to the creative process and yet we let them constrict us and limit what we allow ourselves to do.
Creativity comes from laying aside the rules - even for just a little while - so that we are able to reach beyond logic and structure and tap into our imaginations more easily. This is the place where we store our sense of the ridiculous, our sense of being able to do the impossible and ultimately, our ability to see things differently and find new and usable solutions.
组装已经存在的东西
Then we can assemble what's already there.
So let's begin at the beginning (not always the best place to start when trying to be creative, but we do need a little bit of logic here!). If you're working with a group of people and want to open up the whole idea of creativity with them, here are some suggestion.
An interesting kick-off is to run an open discussion about what creativity is.
如果我们作为鉴于我们都是创造性的,我们就是这样造成的,我们出生就是这样,我们都能够确定我们的生活领域,我们经常发现的是,人们通常不会看到自己有创造力的。“哦,我不是创造力的,我无法绘画,我不唱,写,播放音乐,发明东西'等。
因此,这可能是我们习惯性地不如我们所以的创造力,因为我们已经谈到了一些非常强大的信仰,了解了创造性的实际意义。我们认为自己不是创造性的类型,因此,我们习惯性地没有挑战自己尝试。
Look at the way that society and the workplace wants us to follow the rules and therefore be less creative. Then look at the way children are seen as being naturally creative and are given endless encouragement to paint, draw and express themselves.
To quote Picasso
"Every child is an artist. The problem is how to remain an artist after growing up".
Ditto creativity.
Get your group to 'define' this elusive thing called creativity.
接下来,让我们来瞧ok at the next question: why do we think creativity is important?
从它的方式开始,我们应对改变之一。如果我们是创造力的,如果我们熟练创新,我们可以提出新的方法即将发生变化的情况。
Another quote "The definition of insanity is doing the same thing over and over in the same way and expecting different results."
我们被编程为具有创造性的,这么多,以便我们看到慢性下不可享受的人生病了!
Beating the Competition
在实践层面上创新让我们come up with new ideas that help us to beat the competition.
在日常级别,它允许我们解决日常问题。“我们为什么不试试?”- “使用这种方法怎么样?”- “如果我们这样看,怎么办?”
In the modern world, new information comes along on a daily (hourly, even) basis. Today's problems cannot be solved with yesterday's solutions. What worked yesterday won't work now; therefore creative, innovative people are highly valued.
如果你想要一些新的东西,你必须做不同的事情。事情是,它不必大规模不同,但它确实需要思考和信仰的转变。
What's more, being creative is fun.
Ok so if all this is true why are we not all creative all the time?
Well, quite frankly we'd go mad! Just think of a world populated with people who were all wildly creative all the time. It would be like a bunch of uncontrollable adult-sized children. We need rules.
So These are the Rules
- Follow the rules
- Don't get it wrong/fail
- Don't be foolish
- 玩是轻浮的
- Be logical
- 实用
- Get proof
- It must be relevant
- Don't be vague
This is the way we are all normally required to operate in the workplace. We need rules like this in order to create efficient business environments, but a dramatic side effect is that they absolutely block the creative flow.
Indeed, some of these rules so completely stifle our innovative streaks that when we are called upon to use them, they've shrivelled up.
These rules are good for us some of the time, perhaps even most of the time, but if you want to help yourself or others be more creative you could do worse than taking a look at what happens when we don't follow them.
So if you turn the list of rules upside down you'll get something like this.
The Anti Rules!
- 打破规则
- Get it wrong
- Be foolish
- Play
- 不通
- Be impractical
- 使用肠道感
- 它必须无关紧要
- vag
The most important of these we think is to get back to play. All the time things are serious, all the time there has to be an output that is judged as good or bad, people may feel that they should be creative, but only a little bit, just in case they get it wrong.
Ok, Ok, you're saying. I get all that. Now how do I and my team start being more creative and figure out how to break some of those rules?
The following stuff is taken from our Creativity Workout sessions - feel free to give them a go!
通过统治破坏创新和创造力
当影响工厂雷竞技注册为各种群体运行创造力会议,我们发现大多数人需要时间来缓解违规行为。
At first, everyone tends to behave and not break any rules outright.
Then one or two people may not do things exactly how we ask them to.
故意排除的开始可能会在会议上大约一个小时内出现。
推动人们更快地达到适得其反的。你可能会抵抗一个非常耐心的地方,人们在说“这一切的角色”。
Here is some feedback from people who have been through a creativity session
- I found it difficult to not call things by their proper name
- 我发现我审查了很多我的第一个想法,并通过这样做,所以我不认为我的第二或第三个想法与肠道反应的第一想法一样好
- Laughter helps thing to flow
- I was always thinking about how much time had been taken and what was coming next
- Time seems very important. I kept thinking we should use it productively
- I've got mixed feelings about the structure within our group
- 30秒的激情运动真的很好,有用
- Brilliant to discover some personal things about the team and also some hidden strengths and interests
- Once I'd chosen my special toy I found it really hard to smash it up, but at the point of destruction it felt fantastic
- 我发现我的创造力受到房间里产生的新想法的刺激
- 当我发现自己在舒适区时,我试图再次感到不舒服
当你专注于更严重的问题时,你会发现人们击退了以下规则,你需要介绍一些干预措施来开辟人们的思想。
让它变得更糟
每个人都喜欢的一种技术,似乎能够与“变得更糟”的伎俩。
With this, all you do is take a time out from any problem or issue the group is dealing with and spend five minutes looking at what you could do to make things worse, to make the project crash and burn. Why people like this so much is that they can be as outrageous as they like and it won't matter!
Equally important, however, is that when you come up with ideas that could make something worse, you often come up with possibilities that might actually happen if you don't keep an eagle eye on things. By seeing what could indeed make a project crash and burn you can put safeguards in place to stop that from happening.
Having got to the place where people are playing with their ability to "get creative" you can move to working on something serious and relevant, but with the same spirit of fun and play.
Having given you the Anti-Rules, here are some more we think are really useful when working creatively with a group of people, especially around work-related projects:
Everyone's ideas should be considered and debated, no matter how foolish or unfeasible they may seem.
Everyone in the group should contribute something, no matter how small or seemingly insignificant.
不要在你沿途排列 - 等待一切都在桌子上,然后做杂草。
写一下 - 你永远不知道它可能会派上用场。
请,请玩得开心!
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